Over the last few months, I have been working on various projects in which I learned some useful bits and pieces of information. I would like to share them with you. So, here it is organized by category:
Blender
Well, I have been working on some CG/Physics projects recently. Physics in Blender are not very well documented, and this can be frustrating for users that want to use them. So, my list of Blender tidbits:
- If you want a free renderfarm to render large projects, Renderfarm.fi is an excellent choice. You can even volunteer your computer for the grid and help render other people’s projects! Check it out at http://www.renderfarm.fi/
- Bounce, Tumble and Splash! is an excellent book that can be very useful if you want to use Blender’s various physics simulators. I found a very useful piece of information about rigid body physics that deserves its own post which will be up soon.
- The Triangle Mesh collision bounds type will NOT work for moving objects. Only use it for static objects.
Crysis 2
Crysis 2 had an ‘interesting’ release and community response, the details of which will be released in another post.
ANTANI
I can’t say too much, as I don’t want to give away my idea. I am working on a project that I call the ANTANI, which will revolutionize the way we interact with our devices. I am learning a lot about programming and hardware in working on this, as well as developing something useful.
ANTANI Digital Sign
This is not related to the ANTANI mentioned above. The digital sign/billboard is a school project for Tech class. Our school has a large plasma TV screen in the main lobby that currently displays a powerpoint presentation. I have been assigned a project to create software that will display more dynamic information on the screen. When it is finished, I will release images of it. It is very cool.
It has many features, so far I have implemented:
- Time
- Weather
- Scrolling announcements that you can add or remove.
And I am currently working on scrolling images and a ticker tape at the top.
That is the end of this post. Thank you for reading, and I hope this helps someone.